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Submitted on
August 15, 2013
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Mega Lucario 1.1 3D Model Release by Pocket-P Mega Lucario 1.1 3D Model Release by Pocket-P
Note: This is NOT a ripped model. If you're looking for ripped Pokémon models go SOMEWHERE ELSE. All models you'll find here are made by me. More info here: pocket-p.deviantart.com/journa…

Download it here: bowlroll.net/up/dl31874

Rules:
- This model is editable
- Crediting is optional
- Do not use for commercial purposes.

Credits:
Model by Pocket-P (@nachokuma)
Character Design by Ken Sugimori

Extra notes:
- If you want to convert this model to use it in another program, please contact me via note;
- Regular model updates may occur;
- - This model was made for MMD/MMM/PMXe, though it's data can be run on 3DMax/Blender/C4D with a 3rd party plugin;

I Hope you like it!
Add a Comment:
 
:iconlucarioaaron:
lucarioaaron Featured By Owner 1 day ago  Student General Artist
does this works for sfm?
Reply
:icongalileo-clarke:
Galileo-Clarke Featured By Owner Nov 14, 2014  Hobbyist Digital Artist
Dl'd Gonn try to make a shiny version. Will link to it when it's uploaded.
Reply
:icongalileo-clarke:
Galileo-Clarke Featured By Owner Nov 18, 2014  Hobbyist Digital Artist
Shiny Version!
fav.me/d86uciz
Reply
:iconretarddan:
retarddan Featured By Owner Aug 14, 2014
This is awesome 
Reply
:icon24kyocylinder:
24kyocylinder Featured By Owner Aug 9, 2014
Really nice! I would like to make my own pokemon in cartoon style but I really have no idea how to do it... :(
Reply
:icontoamac:
toamac Featured By Owner Jul 23, 2014   Digital Artist
i have question how could someone port this over (with your permission)to a source engine(sfm/gmod) with out the model spaz out or using the wrong materials.i not saying i would try but i just curious.
Reply
:iconpocket-p:
Pocket-P Featured By Owner Jul 23, 2014  Hobbyist Digital Artist
They would have to use the proper plugins/scripts deppending on the base program they work on (3DMax, Blender, C4d, etc.), then export the model as something that SFM reads. I don't know the steps since I don't use SFM or Gmod.

I mean, in order to get the model to another program you need to convert it from PMX to PMD (with this you actually lose some info because PMD is a rather old model file format, and PMX has a lot of resources/features that PMD does not support) and from PMD to SFM's *insert format here* which, deppending on the plugin and format you'll use, you may also lose some info/data.

Unless I make the original adapted version for SFM (from source model (not converted PMX) file to SFM's format) or unless the converter knows how to convert it properly (or unless you own C4D because it's PMD to /whatever format you use/ is actually pretty accurate), the model will always have a bug.
Reply
:iconpiselhuntr:
PiselHuntr Featured By Owner Sep 9, 2014  Hobbyist Digital Artist
The problem is SFM/GMOD uses MDL as file format and before you get this you need a SMD (the actual model) to compile it into MDL. On my computer doesn't seems to work it. Could you give it a try?
Reply
:icontoamac:
toamac Featured By Owner Jul 23, 2014   Digital Artist
ok thanks for the info 
Reply
:iconprofessionalperv-69:
professionalperv-69 Featured By Owner Jul 20, 2014  Hobbyist Digital Artist
"If you're looking for ripped Pokémon models go SOMEWHERE ELSE." Somewhere else being the mystical land of Nowhere. =w= You won't find any model rips of generation 6 because none exist. Man, we wish we were that far along in 3DS hacking. I don't think the raw model files have even been ripped, let alone converted into a usable format.
Reply
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